This. It's essentially 4 damage per turn for 1 energy for the rest of the battle. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Dead by like turn 4 before I could get established with either massive end turn damage. Barricade is a Rare Power card for the Ironclad. First turn of the round. Heavy Blade is an Attack card for the Ironclad. This card has that in spades. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel • Survivor • Tactician. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Anger is an Attack card for the Ironclad. Bludgeon is a Rare Attack card for the Ironclad. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. Choose: 1. hey! I did see some other posts about Spot Weakness bugs. Meaning it catches up and overtakes that card on turn 4. It deals 32 damage. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. This guide consists of tips and strategies that will hopefully help you achieve your 100%. As most Exhausting cards, it's good in an Exhaust deck. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Ethereal. Daily Slay the Spire Discussion (19/696): Anger. Upon upgrade, it deals (14 + 5*Strength) damage instead. I really only pick this option if I'm desperate for scaling and haven't been offered something like a shuriken/inflame/spot weakness. So id probably take inflame even though spot is a much better card. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. I very rarely pick this card personally. I always wondered why Immolate card got that name. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). This damage cannot be blocked. Shrug it Off is the best Ironclad card IMO. That’s what makes it that much better than the. artemisornova. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. At, for example, the Act 1 boss, with a defensive deck, I might cycle. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. So with that effect, the. The weakness is a way harder punish than the +1hp face is good. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. 1 / 4. I mean many cards can be used to win with. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. Along with the Unceasing Top relic, Anger can be used to create a nearly infinite combo without as much deck modification as other such combos. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. It applies 1 turn of Weak to every enemy, then Exhausts. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. However, this game I got upgraded Corruption, Feel No Pain, and Dark Embrace all in Act 1. Irradiated_Coffee • 1 mo. I then applied. Upon upgrade, it gains 3 damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. This makes the card a particularly effective counter to accumulated Dazed. I am 100. Slay the Spire Indie game Roguelike Gaming Role-playing video game. And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. Turns out vulnerability and general exhaust synergy is enough to win the game and does so with far more consistency due to its ability to draw through your. It applies both Weak and Vulnerable for three turns to every enemy. 20+ block when used, USED WEAKNESS AND STRENGTH EVERY OTHER TURN. Whenever an enemy dies, transfer any Poison it has to a random enemy. ago. My STR went from. So with that effect, the. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Deal 3 damage to a random enemy 3(4) times. hey! I did see some other posts about Spot Weakness bugs. As a Common card, it can be found as a reward after combats. Slay the Spire - Silent Cards. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Carnage is an uncommon Attack card for the Ironclad. mathees Ascension 20 • Additional comment actions. Girya Rare Relic. +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. Daily Slay the Spire Discussion (19/696): Anger. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). hey! I did see some other posts about Spot Weakness bugs. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Second Wind Ironclad Uncommon Skill. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I always wondered why Immolate card got that name. Demon Strength. I played Spot Weakness. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. This makes it an integral card in Block-based decks. not really that useful for most common battles. It costed 1, and you picked 1 card in the hand to exhaust. Works well with strength relics, for obvious reasons. Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. Deal 16 (20) damage. This card is just the Common version of Carnage. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. I love this card. This guide will focus on a particular way to play the Ironclad class that is very defensive. Well I think it depends on the deck. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. This was just a weird, very clear issue. Defragment is the most impactful, most notably with frost orb, which provide the consistent defense The Defect desperately needs in hallway fights. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Call me with up to 10 [ [ name ]], where. hey! I did see some other posts about Spot Weakness bugs. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. But since I also was interedes in how cards got changed, I have seen the old version. ago. It deals 12 damage, and applies Weak for 2 turns. Dodge and roll is good if you have footworks, or just need the most amount of. Extra credit quiz questions and answers. I played Spot Weakness. However, in my experience it hasn’t been that great. This was just a weird, very clear issue. For me it'd be between fusion hammer and pyramid. Members Online. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. I then applied. But more importantly: you can play this card over and over again to get more and more strength. The fewer cards of other types are taken, the easier it is to play Clash. hey! I did see some other posts about Spot Weakness bugs. hey! I did see some other posts about Spot Weakness bugs. Infinite Combo. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Ethereal. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. It costed 1, and you picked 1 card in the hand to exhaust. If you're considering choosing collar you should check how. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. It is much better later in the game. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. ago. Very solid pickup. Upon upgrade, the Weak effect is applied for one more turn. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). 177K subscribers in the slaythespire community. Enemy has attack numbers above. Introduction. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. As an Uncommon card, it appears as a card reward. 7) Transform 2 cards (lose 14 Max HP) - it has a price AND the result may be unpleasant. I then applied. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. it's really powerful but the setup is annoying. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. com The general answer to your question is draw. Ironclad Cards. When I started playing, it already had the effect it has now. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Add a copy of this card into your discard pile. Very few things in Slay the Spire truly are useless. Effect: Deal 6 damage. Clash is an Attack card for the Ironclad. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. If we don't draw spot weakness on turn 1 against hexaghost, we should easily win that fight, probably killing before the scary 9x2 hit on turn 7 when stone calendar procs. It can have combo with dual wield, but they do not often come in the same turn. Almost every archetype in Slay the Spire has an encounter that will counter it. 2. Inflame because its the ironclads equivilent to Defragment and footwork. As a Common card, it can be found as a reward after combats. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. Strengths: As a tourist destination for Australians, Victoria has strong assets. I got all 3 metalicise upgraded, anger, spot weakness and disarm. Community content is available under CC BY-NC-SA unless otherwise noted. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . First turn of the round. . timmytrieshard. PM me with up to 7 [[cardname]] or [[relicname]]. Reply [deleted] • Additional comment actions. Upon upgrade, it gains 2 damage and 1. Discard your hand then draw that many cards. Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. Members Online You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++: One of the best reworks in 2. Entrench decks with body slams are the most consistent in terms of beating act 4. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I played Spot Weakness. (i. Thanks for the tips, it help me alot. But at higher ascensions i would have been wrecked by some of the elites i took on. All Discussions. The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. When Upgraded, Body Slam costs 0 Energy instead of 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. Gremlin. DIE DIE DIE ++ - Regain 1 Energy for each enemy slain. Upgrade Changes Shivs to upgraded Shivs. is better for bossfights but the Mutagen is far, far better for hallway fights. 834. Upgrade feels a tad underwhelming, however, but that's just the way it is for some cards. Ironclad doesn't have much of it so it's nice to work into your deck. This card is possibly a reference to. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dark Embrace, Spot Weakness etc. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. It can have combo with dual wield, but. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This was just a weird, very clear issue. The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. Be aware that Thunderclap can work with cards like bash by extending the duration of vulnerable without requiring damage on. Upgraded Limit Break, which doubles Strength and is NOT exhausted. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Combust is a Power card for the Ironclad. Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). First turn of the round. Then picked demon form as the boss reward. I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. Sever Soul is an Attack card for the Ironclad. Attack Chances: 15% Defensive Stance, 15% Gloat, 25% Face Slap, 45% Heavy Slash. 9. Reaper is a Rare Attack card for the Ironclad. This was an interesting run. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. hey! I did see some other posts about Spot Weakness bugs. Immolate is a great example of imbalance in game design. Each point of Strength gives +1 damage per hit. Self-exhausting cards are lower priority as you only play them once. Utretch • 3 yr. If the selected enemy's attack has some extra. It removes 2 Strength from the enemy, and then Exhausts. Find it here: so I don't know all of the card/relic names, but lets take consume as an example. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. #4. I took corruption + dark embrace and found myself unable to do much damage or block. [/quote] You seem to be mixing up rarity of cards and efficiency. It costed 1, and you picked 1 card in the hand to exhaust. More Fandoms. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. I guess that's why you've got the choice: J. Reaper is a Rare Attack card for the Ironclad. I always wondered why Immolate card got that name. Before pursuing my majors in a university (right now in A-levels), I want to spend time exploring and reviewing the latest technology. Effect+: Deal 8 damage. But since I also was interedes in how cards got changed, I have seen the old version. Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. Enemy has attack numbers above. Deal 16 (20) damage. It's particularly strong against bosses where you'll have plenty of opportunity to get your Limit Break/Demon Form/Spot Weakness engine going. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). Pyramid: strong in general and spot weakness and berserk both get a lot better with it. It has a burning blood relic and strong defense too. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). It can have combo with dual wield, but they do not often come in the same turn. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Other decks can work as well. F4: Metallicize was a good pick. Seeing Red is a Skill card for the Ironclad. After it is played, each time a card is Exhausted, you immediately draw 1 card per card Exhausted. Dramatic Entrance is a Colorless attack card in Slay the Spire. If I’m doing this all in the right order, op can deal 38 damage this turn. As a Common card, it can be found as a reward after combats. Defend (Defect) Defend (Ironclad) Defend (Silent) Defend (Watcher) Deflect. What we think of Twin Strike. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. Fantasy. It grants 5 Block, then Upgrades 1 card of your choice. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. Join. I then applied. Block: Barricade/Calipers + Blockade. if. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). It does provide some of his strongest aoe damage. Freighnos • 4 yr. hey! I did see some other posts about Spot Weakness bugs. kaosmark2 • Eternal One + Heartbreaker. The Ironclad sold his soul in a trade with a demon for power. ttv May 21, 2018 @ 11:06pm. 0% confident you mentioned Spot Weakness in your post. Flex shines in pyramid decks, but I would probably want a spot weakness instead. ago. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). When I started playing, it already had the effect it has now. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. All Discussions. 如果敌人的攻击附加效果或者同时具有两个意图,仍然给予玩家 力量 ,即使敌人的伤害降低到0。. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . Ethereal. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. Spot Weakness gives you 3(4) strength. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Pommel strike is a very good card for. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). 0: The Watcher Sever Soul+ card buffed. Slay the Spire. But since I also was interedes in how cards got changed, I have seen the old version. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. I always wondered why Immolate card got that name. Spot Weakness is an Uncommon Skill for the Ironclad. As an Uncommon card, it appears as a reward for combat, although less often than Commons. The best 1 energy card she has for pure damage other than it does 12 damage. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Pommel Strike is an Attack card for the Ironclad. Gain 4 (Upgraded: 6) block. Spot Weakness, Flex, Demon Form, Rupture (not recommended unless you also have Brutality in your deck) all generate Strength. I then applied. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Utretch •. Ginger: You can no longer become Weakened. Join. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Finally got it, Reaper really made a huge difference, i used a strenght-based deck, inflame + limit break. Upon upgrade, damage is increased by 4. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. But since I also was interedes in how cards got changed, I have seen the old version. This relic can be triggered on an X card, so long as it consumes 2 or. 2 Energy | Exhaust all non-Attack cards in your hand. But this sort of havoc just isn't sustainable. If they have Ginger, they cannot become Weakened by any means. When HP drops below 50%, uses Anger the next turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 敌人的意图即使不是攻击,你仍然可以打出. Choosing this as second boss relic is a safe option. PM me with up to 7 [[cardname]] or [[relicname]]. This can give you a lot more survivability in the long run. When the enemy dies, deal damage to ALL enemies equal to its max HP.